CV / Resume

John Matthew McCann – j@jmac.co


I’m a passionate developer with a broad skillset & experience with over 13 years in the web & video game industries. I have a strong technical background combined with a natural eye for art & design and have worked professionally in the capacity. I’m a fast learner and can quickly start achieving great results with tools & technologies I’ve never used before.

Professional Experience


Torpedo (March 2015 – present)

  • Built websites for clients using PHP, MySQL, Javascript & WordPress.
  • Provided continuing support for clients on

Clients: Autodesk, Adobe, Astellas, Agilent, Isis Innovations, Novartis, Suez

 

Naturalmotion Games / Zynga (July 2013 – March 2015)

  • Developed backend services in PHP & MySQL for world leading mobile games scaling to hundreds of thousands of daily active users
  • Developed & maintained administrative web applications in PHP & JS
  • Set up unit testing & continuous integration framework using PHPUnit & Jenkins.
  • Integrated our internal systems with mobile services provided by Apple & Google (Push Notifications, Payments etc.)

Projects: Clumsy Ninja (iOS & Android), Dawn of Titans (iOS & Android), CSR Racing 2 (iOS & Android)

 

Rebellion Developments (Feb 2005 – Aug 2005 & June 2007 – July 2013)

  • Wrote server-side game logic in PHP to drive an online social game designed to accommodate hundreds of thousands of players
  • Wrote game & interface code in Actionscript3 for a cutting edge 3d browser game
  • Wrote VB application for managing & exporting designer-created data from Excel to MySQL and JSON
  • As a game designer, created game & level designs for global #1 selling video games.
  • Mentored new designers & programmers

Projects: Evil Genius Online (iOS), Sniper Elite: V2 (360, PS3, PC), Evil Genius – WMD (Facebook), Aliens vs. Predator (360,  PS3 & PC), Aliens vs. Predator: Requiem (PSP), Rogue Trooper (PS2, Xbox, PC, Wii)

 

Electronic Arts / Criterion Games (Aug 2005 – Mar 2007)

  • Designed levels & gameplay for critically acclaimed global #1 selling console game
  • Programmed gameplay prototypes in Blitz Basic

Projects: Burnout Dominator (PS2, PSP), Zubo (PSP) , Black (PS2, Xbox)

 

Traveller’s Tales (Feb 2002 – Feb 2005)

  • Designed & implemented game logic & AI behaviours using in-house programming language
  • Designed & built game levels using Maya
  • Created artwork using Maya & Photoshop

Projects: Super Monkey Ball Adventures (PS2, GC, PSP), Crash Twinsanity (PS2, Xbox)