<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.4">Jekyll</generator><link href="https://jmac.co/feed.xml" rel="self" type="application/atom+xml" /><link href="https://jmac.co/" rel="alternate" type="text/html" /><updated>2026-03-10T23:11:06+00:00</updated><id>https://jmac.co/feed.xml</id><title type="html">JMac.co</title><subtitle></subtitle><entry><title type="html">IsoTube - Youtube productivity tool</title><link href="https://jmac.co/isotube-youtube-productivity-tool" rel="alternate" type="text/html" title="IsoTube - Youtube productivity tool" /><published>2026-01-12T11:30:00+00:00</published><updated>2026-01-12T11:30:00+00:00</updated><id>https://jmac.co/youtube-productivity-tool</id><content type="html" xml:base="https://jmac.co/isotube-youtube-productivity-tool"><![CDATA[<p>Youtube is simultaneously the best and worse thing on the internet. It’s full of useful videos you can use to learn and improve your life, it’s also full of timewasting dross. It’s easy to fall into the trap of an endless doomtubing session.</p>

<p>Isotube is a tool I made to help you stick to the useful stuff, and prevent you from getting distracted with other videos that you didn’t intend to watch.</p>

<p>Check it out here: <a href="https://jmac.co/isotube">https://jmac.co/isotube</a>
<!--more--></p>

<p>It’s quite simple, you can build your own video playlists within IsoTube, and it plays them using an embedded youtube player, without allowing you to click the embedded player, so you can’t follow links to other windows.</p>

<p>The intention is that you build lists of useful videos, and then watch them in IsoTube.</p>

<p>It works completely locally in your browser, it doesn’t upload any data about your playlists to a server, it stores everything in your browsers local storage. For that reason, there’s an import/export feature if you need to permanently backup your playlists.</p>

<p>This tool is quite early work in progress so if you like it, please contact me with any bugs/feature suggestions!</p>]]></content><author><name></name></author><category term="tools" /><summary type="html"><![CDATA[Youtube is simultaneously the best and worse thing on the internet. It’s full of useful videos you can use to learn and improve your life, it’s also full of timewasting dross. It’s easy to fall into the trap of an endless doomtubing session. Isotube is a tool I made to help you stick to the useful stuff, and prevent you from getting distracted with other videos that you didn’t intend to watch. Check it out here: https://jmac.co/isotube]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://jmac.co/assets/img/isotube.png" /><media:content medium="image" url="https://jmac.co/assets/img/isotube.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">The Secret Origins of Nina Cortex</title><link href="https://jmac.co/the-secret-origins-of-nina-cortex" rel="alternate" type="text/html" title="The Secret Origins of Nina Cortex" /><published>2025-09-07T18:00:00+00:00</published><updated>2025-09-07T18:00:00+00:00</updated><id>https://jmac.co/the-secret-origins-of-nina-cortex</id><content type="html" xml:base="https://jmac.co/the-secret-origins-of-nina-cortex"><![CDATA[<p>The Totally-Tubular-Twinsanity-Team (TM) re-assemble to uncover the secret origins of the mysterious Nina Cortex! What evil discoveries will they make?!! Tune in to find out - if you dare!!!!
<!--more--></p>

<div class="video-container">
    <iframe src="https://www.youtube.com/embed/SyYjWJHusjM" width="560" height="315" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="">
    </iframe>
</div>]]></content><author><name></name></author><category term="crash-twinsanity" /><summary type="html"><![CDATA[The Totally-Tubular-Twinsanity-Team (TM) re-assemble to uncover the secret origins of the mysterious Nina Cortex! What evil discoveries will they make?!! Tune in to find out - if you dare!!!!]]></summary></entry><entry><title type="html">Devs React to World Record Speedrun</title><link href="https://jmac.co/devs-react-to-world-record-speedrun" rel="alternate" type="text/html" title="Devs React to World Record Speedrun" /><published>2025-08-17T10:00:00+00:00</published><updated>2025-08-17T10:00:00+00:00</updated><id>https://jmac.co/devs-react-to-world-record-speedrun</id><content type="html" xml:base="https://jmac.co/devs-react-to-world-record-speedrun"><![CDATA[<p>We’re joined by two special guests to help us examine the current world record Crash Twinsanity speedrun
<!--more--></p>

<div class="video-container">
    <iframe src="https://www.youtube.com/embed/JHRmgvBUYfk" width="560" height="315" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="">
    </iframe>
</div>]]></content><author><name></name></author><category term="crash-twinsanity" /><summary type="html"><![CDATA[We’re joined by two special guests to help us examine the current world record Crash Twinsanity speedrun]]></summary></entry><entry><title type="html">Crash Twinsanity - Lost alpha gameplay clips</title><link href="https://jmac.co/crash-twinsanity-alpha-clips" rel="alternate" type="text/html" title="Crash Twinsanity - Lost alpha gameplay clips" /><published>2025-08-10T10:00:00+00:00</published><updated>2025-08-10T10:00:00+00:00</updated><id>https://jmac.co/crash-twinsanity-alpha-clips</id><content type="html" xml:base="https://jmac.co/crash-twinsanity-alpha-clips"><![CDATA[<p>We’ve managed to recover some lost gameplay clips from about halfway through development of Crash Twinsanity.
<!--more--></p>

<p>These were included in a presentation that I think was shown to the publisher to convince them to continue to support the game after development was rebooted.</p>

<div class="video-container">
    <iframe src="https://www.youtube.com/embed/kVuNCZgQMkk" width="560" height="315" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="">
    </iframe>
</div>
<div class="video-container">
    <iframe src="https://www.youtube.com/embed/bZJd4xzHgSA" width="560" height="315" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="">
    </iframe>
</div>
<div class="video-container">
    <iframe src="https://www.youtube.com/embed/Q0Klg0aLYeU" width="560" height="315" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="">
    </iframe>
</div>
<div class="video-container">
    <iframe src="https://www.youtube.com/embed/EkEyS6XydeI" width="560" height="315" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="">
    </iframe>
</div>]]></content><author><name></name></author><category term="crash-twinsanity" /><summary type="html"><![CDATA[We’ve managed to recover some lost gameplay clips from about halfway through development of Crash Twinsanity.]]></summary></entry><entry><title type="html">The Legend of JMac - The Traveller’s Tale</title><link href="https://jmac.co/the-legend-of-jmac-the-travellers-tale" rel="alternate" type="text/html" title="The Legend of JMac - The Traveller’s Tale" /><published>2025-08-01T10:00:00+00:00</published><updated>2025-08-01T10:00:00+00:00</updated><id>https://jmac.co/jmac-the-travellers-tale</id><content type="html" xml:base="https://jmac.co/the-legend-of-jmac-the-travellers-tale"><![CDATA[<p>When I left Traveller’s Tales Oxford Studio in 2005, Mr Keith Webb drew a lifelike portrait of me as a leaving present!</p>

<!--more-->

<p>The guy grabbing on my leg is Twinsanity’e engine programmer, Mr Nic Ho Chee. He was my housemate at the time, and this image is drawn to scale.</p>

<p><img src="/assets/img/the-legend-of-jmac.jpg" alt="The Legend of JMac - The Traveller's Tale - Keith Webb 2005" class="" /></p>]]></content><author><name></name></author><category term="crash-twinsanity" /><summary type="html"><![CDATA[When I left Traveller’s Tales Oxford Studio in 2005, Mr Keith Webb drew a lifelike portrait of me as a leaving present!]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://jmac.co/assets/img/the-legend-of-jmac-small.jpg" /><media:content medium="image" url="https://jmac.co/assets/img/the-legend-of-jmac-small.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Crash Twinsanity - The full credits</title><link href="https://jmac.co/crash-twinsanity-full-credits" rel="alternate" type="text/html" title="Crash Twinsanity - The full credits" /><published>2025-07-30T10:00:00+00:00</published><updated>2025-07-30T10:00:00+00:00</updated><id>https://jmac.co/crash-twinsanity-full-credits</id><content type="html" xml:base="https://jmac.co/crash-twinsanity-full-credits"><![CDATA[<p>When Crash Twinsanity was released, our studio manager, Steve Riding, decided to omit individual roles from the Traveller’s Tales Oxford team in the credits.</p>

<p>This has always bugged me, so I’ve decided to write out the full unredacted credits here for posterity.</p>

<!--more-->

<h3 id="travellers-tales-oxford-team">Traveller’s Tales Oxford Team</h3>

<p><img src="/assets/img/tto-team.jpg" alt="TT Oxford Legends" class="" /></p>

<h4 id="management">Management</h4>

<table class="table credits">
    <tr>
        <td>Head of Studio</td>
        <td><a href="https://www.mobygames.com/person/130555/steven-riding/">Steve Riding</a></td>
    </tr>
</table>

<h4 id="design--production">Design / Production</h4>

<table class="table credits"> 
    <tr>
        <td>Creative Director / Writer</td>
        <td><a href="https://www.mobygames.com/person/115565/paul-gardner/">Paul Gardner</a></td>
    </tr>
    <tr>
        <td>Producer</td>
        <td><a href="https://www.mobygames.com/person/38088/david-s-robinson/">David S. Robinson</a></td>
    </tr>
    <tr>
        <td>Designer</td>
        <td><a href="https://www.mobygames.com/person/175071/john-mccann/">John McCann</a></td>
    </tr>
    <tr>
        <td>QA Manager / Scripter</td>
        <td><a href="https://www.mobygames.com/person/38201/neall-jones/">Neall Jones</a></td>
    </tr>
    <tr>
        <td>Producer </td>
        <td><a href="https://www.mobygames.com/person/30907/richard-baxter/">Richard Baxter</a></td>
    </tr>    
</table>

<h4 id="art">Art</h4>

<table class="table credits">
    <tr>
        <td>Lead Artist</td>
        <td><a href="https://www.mobygames.com/person/2751/daniel-tonkin/">Daniel Tonkin</a></td>
    </tr>
    <tr>
        <td>Artist</td>
        <td><a href="https://www.mobygames.com/person/175064/chris-abedelmassieh/">Chris Abedelmassieh</a></td>
    </tr>  
    <tr>
        <td>Artist</td>
        <td><a href="https://www.mobygames.com/person/175065/jaqui-bursnall/">Jaqui Bursnall</a></td>
    </tr>  
    <tr>
        <td>Artist</td>
        <td><a href="https://www.mobygames.com/person/175069/girish-mekwan/">Girish Mekwan</a></td>
    </tr>  
    <tr>
        <td>Artist</td>
        <td><a href="https://www.mobygames.com/person/84134/jason-millson/">Jason Millson</a></td>
    </tr>  
    <tr>
        <td>Artist</td>
        <td><a href="https://www.mobygames.com/person/175067/simon-forster/">Simon Forster</a></td>
    </tr>  
    <tr>
        <td>Concept / Storyboard / UI Artist</td>
        <td><a href="https://www.mobygames.com/person/175079/keith-webb/">Keith Webb</a></td>
    </tr>  
</table>

<h3 id="animation">Animation</h3>
<table class="table credits">
    <tr>
        <td>Lead Animator</td>
        <td><a href="https://www.mobygames.com/person/145567/nicola-cavalla/">Nicola Cavalla</a></td>
    </tr>  
    <tr>
        <td>Animator</td>
        <td><a href="https://www.mobygames.com/person/849954/james-clark/">James Clark</a></td>
    </tr>
    <tr>
        <td>Animator</td>
        <td><a href="https://www.mobygames.com/person/175068/simon-jaques/">Simon Jaques</a></td>
    </tr>  
</table>

<h3 id="programmers">Programmers</h3>

<table class="table credits">
    <tr>
        <td>Head Programmer</td>
        <td><a href="https://www.mobygames.com/person/163424/steve-oldacre/">Steve Oldacre</a></td>
    </tr>  
    <tr>
        <td>Lead Programmer</td>
        <td><a href="https://www.mobygames.com/person/69294/andrew-tate/">Andrew Tate</a></td>
    </tr>  
    <tr>
        <td>Programmer</td>
        <td><a href="https://www.mobygames.com/person/312468/matthew-lewis/">Matthew Lewis</a></td>
    </tr>    
    <tr>
        <td>AI Programmer</td>
        <td><a href="https://www.mobygames.com/person/175072/ian-moir/">Ian Moir</a></td>
    </tr>    
    <tr>
        <td>Graphics Programmer</td>
        <td><a href="https://www.mobygames.com/person/163423/nic-ho-chee/">Nic Ho Chee</a></td>
    </tr>      
    <tr>
        <td>Programmer / Physics</td>
        <td><a href="https://www.mobygames.com/person/175077/kazimir-wanelik/">Kazimir Wanelik</a></td>
    </tr>      
    <tr>
        <td>Game / Physics Programmer</td>
        <td><a href="https://www.mobygames.com/person/145564/kevin-pimm/">Kevin Pimm</a></td>
    </tr>        
    <tr>
        <td>Programmer / XBox Port</td>
        <td><a href="https://www.mobygames.com/person/175070/juan-vicente-ramirez-garcia/">Juan Vicente Ramirez Garcia</a></td>
    </tr>          
    <tr>
        <td>Gameplay Programmer</td>
        <td><a href="https://www.mobygames.com/person/175066/jonathan-evripiotis/">Jonathan Evripiotis</a></td>
    </tr>         
    <tr>
        <td>Gameplay Programmer</td>
        <td><a href="https://www.mobygames.com/person/175076/kingsley-stephens/">Kingsley Stephens</a></td>
    </tr>
    <tr>
        <td>Gameplay Programmer</td>
        <td><a href="https://www.mobygames.com/person/175078/alex-waterston/">Alex Waterston</a></td>
    </tr>  
    <tr>
        <td>Programmer / Sound</td>
        <td><a href="https://www.mobygames.com/person/516647/david-pollard/">David Pollard</a></td>
    </tr>    
    <tr>
        <td>Programmer / Cutscenes</td>
        <td><a href="https://www.mobygames.com/person/288521/parvindar-singh/">Parvindar Singh</a></td>
    </tr>
    <tr>
        <td>Programmer</td>
        <td><a href="https://www.mobygames.com/person/253056/scott-evans/">Scott Evans</a></td>
    </tr>

</table>

<h3 id="notable-external-staff">Notable External Staff</h3>

<table class="table credits">
    <tr>
        <td>External Producer</td>
        <td><a href="https://www.mobygames.com/person/36876/kirk-c-scott/">Kirk Scott</a></td>
    </tr>
    <tr>
        <td>External Producer</td>
        <td><a href="https://www.mobygames.com/person/53626/caroline-trujillo/">Caroline Trujillo</a></td>
    </tr>
<tr>
        <td>External Producer</td>
        <td><a href="https://www.mobygames.com/person/53626/caroline-trujillo/">Chris Wilson</a></td>
    </tr>
    <tr>
        <td>Creative Consultant</td>
        <td><a href="https://www.mobygames.com/person/175081/jordan-reichek/">Jordan Reichek / Perky Pickle Studios</a></td>
    </tr>  
</table>

<h2 id="ex-tt-oxford-team-members">Ex-TT Oxford Team members</h2>

<h3 id="special-thanks">Special Thanks</h3>
<p>These people worked on the project, and left before the end, but were included in the credits anyway in the “special thanks” section.</p>

<table class="table credits">
    <tr>
        <td>Programmer</td>
        <td><a href="https://www.mobygames.com/person/96537/robin-e-charlton/">Robin E. Charlton</a></td>
    </tr>
    <tr>
        <td>Concept Artist</td>
        <td><a href="https://www.mobygames.com/person/32829/danny-flynn/">Danny Flynn</a></td>
    </tr>
    <tr>
        <td>3D Artist</td>
        <td><a href="https://www.mobygames.com/person/79988/jonathan-derby/">Jonathan Derby</a></td>
    </tr>
    <tr>
        <td>Environment Artist</td>
        <td><a href="https://www.mobygames.com/person/23586/ludovic-rubin/">Ludovic Rubin</a></td>
    </tr>
    <tr>
        <td>Environment Artist</td>
        <td><a href="https://www.mobygames.com/person/68070/debbie-keys/">Debbie Keys</a></td>
    </tr>
</table>

<h3 id="uncredited">Uncredited</h3>

<p>It’s a regular practice in the games industry to exclude people from the credits, usually if they’ve left the studio part way through development. Generally this is done at the whim of studio management. I object to this practice so I’ve included here people who worked on the project and were left out of the official credits. If I forgot anyone, please let me know!!</p>

<table class="table credits">
    <tr>
        <td>Concept Artist</td>
        <td><a href="https://www.mobygames.com/person/236303/richard-albon/">Richard Albon</a></td>
    </tr>
    <tr>
        <td>Concept Artist (Crash Evolution &amp; Earlier)</td>
        <td><a href="https://www.mobygames.com/person/273428/duke-mighten/">Duke Mighten</a></td>
    </tr> 
    <tr>
        <td>2D/Texture Artist</td>
        <td><a href="https://www.mobygames.com/person/10415/tahir-rashid/">Tahir Rashid</a></td>
    </tr>
    <tr>
        <td>Animator</td>
        <td><a href="https://www.mobygames.com/person/57822/faraz-hameed/">Faraz Hameed</a></td>
    </tr>
    <tr>
        <td>Animator</td>
        <td><a href="https://www.mobygames.com/person/162082/terry-bannon/">Terry Bannon</a></td>
    </tr>
    <tr>
        <td>Lead Designer (Crash Evolution)</td>
        <td><a href="https://www.mobygames.com/person/120757/dax-ginn/">Dax Ginn</a></td>
    </tr>
    <tr>
        <td>Senior Designer (Crash Evolution)</td>
        <td><a href="https://www.mobygames.com/person/772696/james-charlesworth/">James Charlesworth</a></td>
    </tr>
    <tr>
        <td>Designer (Crash Evolution)</td>
        <td><a href="https://www.mobygames.com/person/177381/amanda-jeffrey/">Amanda Jeffrey</a></td>
    </tr>
    <tr>
        <td>Designer</td>
        <td><a href="https://www.mobygames.com/person/86467/nana-louise-nielsen/">Nana Louise Nielsen</a></td>
    </tr>
    <tr>
        <td>Designer</td>
        <td><a href="">Gillian (???)</a></td>
    </tr>
</table>

<h2 id="designt-department">Design’t department</h2>
<p><img src="/assets/img/participation-trophy.jpg" alt="JMac's Tropy" class="image-40 image-wrap" /></p>

<p>It might be worth going into a bit more detail about the design department, as that is where my role lay, and where a lot of the chaos originated!</p>

<p>We originally had a fairly large design department when the project was known as Crash Evolution. I was the third designer on the team, with Dax &amp; James being there before me. We were up to 5 people at one point, myself included. After this period, the project went sour, and the original Lead Designer left followed by 2 others.</p>

<p>Nana and myself remained as the sole designers after the project was rebooted, intially as “Crash Unlimited”, and Paul G. became Creative Director after previously being artist &amp; animator. We tried to hire some more designers but it didn’t work out. Nana left soon afterwards, leaving me as the sole remaining person who was hired as a designer, with Paul G as Creative Director.</p>

<p>We were then joined by David Robinson. He initially worked for Vivendi as an external producer, and for reasons unknown to myself, he decided to leave them and come and work directly with us as our in-house producer. He then took on some of the game design responsibilities as well.</p>

<p>We never had anyone in the official capacity of Lead Designer after that point, with various aspects of that role either being handled variously by Paul G, Dave R. and myself, or forgotten about entirely! No more attempts were made to hire any designers at all. Instead we hired 3 programmers, and they covered a lot of the day to day work that would usually be performed by the design department. Those were Jon E, Kingsley S &amp; Alex W.</p>

<p>Towards the end of development (3-4 months before release I think), we absorbed a number of staff from a local studio which went bust. This was <a href="https://www.mobygames.com/company/4699/ltstudios-ltd/">LTStudios</a>. Neall Jones joined as part of this group, and he became design manager of our next project (Super Monkey Ball Adventure), but wasn’t around long enough to assist significantly with the design of Twinsanity</p>

<p>I hope that serves to explain some of the craziness and inconsistency in the finished product!!</p>

<p><img src="/assets/img/go-karts.jpg" alt="Go Karts" class="" /></p>]]></content><author><name></name></author><category term="crash-twinsanity" /><summary type="html"><![CDATA[When Crash Twinsanity was released, our studio manager, Steve Riding, decided to omit individual roles from the Traveller’s Tales Oxford team in the credits. This has always bugged me, so I’ve decided to write out the full unredacted credits here for posterity.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://jmac.co/assets/img/tto-team.jpg" /><media:content medium="image" url="https://jmac.co/assets/img/tto-team.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">The lost Crash Bandicoot game! - Part 2</title><link href="https://jmac.co/crash-evolution-part-2" rel="alternate" type="text/html" title="The lost Crash Bandicoot game! - Part 2" /><published>2025-06-29T18:00:00+00:00</published><updated>2025-06-29T18:00:00+00:00</updated><id>https://jmac.co/crash-evolution-part-2</id><content type="html" xml:base="https://jmac.co/crash-evolution-part-2"><![CDATA[<p>JMac introduces us to the second part of our look at Crash Evolution from the bridge of his personal Airship.
<!--more--></p>

<p>Featuring:</p>
<ul>
  <li>Parrots</li>
  <li>Wormholes</li>
  <li>Hot air balloons</li>
  <li>Undersea bacon</li>
  <li>JMac ranting about high-concept ideas</li>
  <li>Terrible audio quality</li>
</ul>

<div class="video-container">
    <iframe src="https://www.youtube.com/embed/JJPGyRZRbYk" width="560" height="315" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="">
    </iframe>
</div>]]></content><author><name></name></author><category term="crash-twinsanity" /><summary type="html"><![CDATA[JMac introduces us to the second part of our look at Crash Evolution from the bridge of his personal Airship.]]></summary></entry><entry><title type="html">The lost Crash Bandicoot game! - Part 3</title><link href="https://jmac.co/crash-evolution-part-3" rel="alternate" type="text/html" title="The lost Crash Bandicoot game! - Part 3" /><published>2025-06-29T18:00:00+00:00</published><updated>2025-06-29T18:00:00+00:00</updated><id>https://jmac.co/crash-evolution-part-3</id><content type="html" xml:base="https://jmac.co/crash-evolution-part-3"><![CDATA[<p>The final part of our look at Crash Evolution, presented by JMac during his recent jaunt on Keith’s Battleship
<!--more--></p>

<p>Featuring:</p>
<ul>
  <li>Lost enemies</li>
  <li>Ants of various sizes</li>
  <li>NPCs</li>
  <li>Kris Kristofferson</li>
</ul>

<div class="video-container">
    <iframe src="https://www.youtube.com/embed/PPyHDyRX4Lw" width="560" height="315" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="">
    </iframe>
</div>]]></content><author><name></name></author><category term="crash-twinsanity" /><summary type="html"><![CDATA[The final part of our look at Crash Evolution, presented by JMac during his recent jaunt on Keith’s Battleship]]></summary></entry><entry><title type="html">It’s a Battleship Bonanza for Crash Bandicoot</title><link href="https://jmac.co/crash-twinsanity-battleship-bonanza" rel="alternate" type="text/html" title="It’s a Battleship Bonanza for Crash Bandicoot" /><published>2025-05-25T10:00:00+00:00</published><updated>2025-05-25T10:00:00+00:00</updated><id>https://jmac.co/crash-twinsanity-battleship-bonanza</id><content type="html" xml:base="https://jmac.co/crash-twinsanity-battleship-bonanza"><![CDATA[<p>Keith Webb takes JMac on a tour of Crash Twinsanity’s alleged best level.
<!--more--></p>

<p>Featuring:</p>
<ul>
  <li>Boss fights</li>
  <li>Battleships</li>
  <li>Barrels</li>
  <li>Platypuses</li>
  <li>Cutting edge AI content generation</li>
  <li>Anthony Worral-Thompson</li>
</ul>

<div class="video-container">
    <iframe src="https://www.youtube.com/embed/bcTOz0IO-Ps" width="560" height="315" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="">
    </iframe>
</div>]]></content><author><name></name></author><category term="crash-twinsanity" /><summary type="html"><![CDATA[Keith Webb takes JMac on a tour of Crash Twinsanity’s alleged best level.]]></summary></entry><entry><title type="html">The lost Crash Bandicoot game! - Part 1</title><link href="https://jmac.co/crash-evolution-part-1" rel="alternate" type="text/html" title="The lost Crash Bandicoot game! - Part 1" /><published>2025-05-25T10:00:00+00:00</published><updated>2025-05-25T10:00:00+00:00</updated><id>https://jmac.co/crash-evolution-part-1</id><content type="html" xml:base="https://jmac.co/crash-evolution-part-1"><![CDATA[<p>Can JMac and The Webbsta clear up some confusion regarding Crash Evolution, or have they come to the conclusion that it was all an illusion!? And will they come up with a solution before the episode conclusion?
<!--more--></p>

<p>Featuring:</p>
<ul>
  <li>Parrots</li>
  <li>Wormholes</li>
  <li>Hot air balloons</li>
  <li>Undersea bacon</li>
  <li>JMac ranting about high-concept ideas</li>
  <li>Terrible audio quality</li>
</ul>

<div class="video-container">
    <iframe src="https://www.youtube.com/embed/JJPGyRZRbYk" width="560" height="315" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="">
    </iframe>
</div>]]></content><author><name></name></author><category term="crash-twinsanity" /><summary type="html"><![CDATA[Can JMac and The Webbsta clear up some confusion regarding Crash Evolution, or have they come to the conclusion that it was all an illusion!? And will they come up with a solution before the episode conclusion?]]></summary></entry></feed>